Tajiri loved his days collecting bugs and knew others would find it fun to collect and share things, too. And he decided to transform Game Freak from a magazine about video games into a creation company itself. It was at this time that Tajiri realized there were better games that could be made. Over time, Game Freak became a bigger and bigger publication, reaching over 10,000 readers at its peak. It started out as a few pages stapled together, but he eventually partnered with an artist named Ken Sugimori for custom illustrations for the magazine. With the mountains of knowledge and interest he had in video games, he started a simple magazine at age 17 with tips, strategies, and hacks he and his friends had discovered. As he grew older, his interest in video games eclipsed his earlier obsession with bug collecting, and he would sometimes skip school just to play in the arcade. He was also distracted and bored in school. Bug” because he was always searching for and finding new bugs to add to his collection. In his youth, Tajiri was obsessed with collecting bugs. He had a few interests that he focused on intensely, and didn’t enjoy school. Growing up, Tajiri exhibited characteristics typical of those with autism. This is the story of Satoshi Tajiri, the man behind Pokémon. One of the biggest pop culture obsessions of the last few decades has its roots in a childhood hobby influenced by autism. Can a disability lead someone to an idea nobody else could have thought of? History says yes.
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